The easiest way to do this is using the Xcode GUI:.Edit the Xcode project scheme so that you can perform frame captures.Set Executable to your built Unity application.Go to Product > Scheme > Edit scheme, and open the Info tab.In Xcode, create a new, empty macOS project, or open an existing macOS project.Alternatively, you can use any other Xcode project to launch macOS applications.macOS only: Enable Create Xcode Project.Open the Build Settings window ( File > Build Settings).The easiest way to do this is to build an Xcode project from the Unity Editor:.This workflow is supported on all platforms that use Metal. This section describes how to launch your application and perform a frame capture using the Xcode UI or the FrameCapture API. This workflow is not supported on iOS.Ĭapturing a frame from your application with Xcode Launch your application directly from the command line without an Xcode project, and use the FrameCapture API to save frame captures to disk.You can analyze the frame captures in Xcode immediately, or save them to disk. More info See in Glossary or the FrameCapture API to request frame captures. Launch your application from Xcode and either use the Xcode UI (User Interface) Allows a user to interact with your application.To capture a frame from your application using the Xcode frame debugger, you can do one of the following: If Unity uses another API, the Xcode integration is disabled until you select a supported graphics API. As of Unity 2019.2, Xcode only supports macOS with Metal graphics. On macOS, you can use Xcode frame debugger to analyze frames from the Unity Editor.įrame debugging only works if the application is running on a platform and graphics API that Xcode supports.More info See in Glossary, and tvOS, you can use Xcode frame debugger to analyze frames from your application while it is running on the target device. On macOS, iOS Apple’s mobile operating system.Unity integrates with the Xcode frame debugger in these ways: This allows you to analyze GPU performance. Xcode has a frame debugger tool that lets you capture a frame of your application and see the commands that the GPU performs during that frame, examine data in GPU memory, and identify bottlenecks in your shaders A small script that contains the mathematical calculations and algorithms for calculating the Color of each pixel rendered, based on the lighting input and the Material configuration.
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